
#XSI MODTOOLS FREEZE TRANSFORM MOD#
Net View: a built-in web browser that you can use to access the tools, sample content, and training material that comes with Mod Tool.

Ultimapper: generate normal, ambient occlusion, difference, light, and albedo maps in just a few clicks.Ĭrosswalk import/export: Mod Tool is Crosswalk enabled, so you can import and export content to and from other applications using the dotXSI, COLLADA and FBX file formats. The world’s best polygon reduction engine: works reliably with millions of polygons, quadrangulates meshes, and preserves volume and detail.įast, flexible animation tools that make it easy to pose and keyframe your characters.Īn interactive texture editor that lets you unfold UVs and place texture maps precisely. The world's fastest subdivision surface modeler, so you can work efficiently with intuitive XSI tools that make 3D modeling feel like sculpting. With this tool you can easily extract, add files, compile or even list the files of an addon you wish. Mod Tool is packed with the same 3D modeling and animation tools that the pros use to create triple-A titles like Half Life 2, including: It's the easiest way to start making games. With Mod Tool, you can create original games for PC and Xbox 360 using XNA, or create mods for games like Crysis and Half Life 2. Mod Tool is built on the same powerful XSI 3D engine used by leading game companies like Valve, Lionhead Studios, Pandemic, Konami, CAPCOM, and more. It is made for everyone needing a powerful 3D application to make and mod games. The Mod Tool is a free version of XSI for non commercial game creation. Learn about the features, training, tools, and more that make Mod Tool the perfect way to start making games today. Want to kick-start your career in game development? Get the SOFTIMAGE|XSI Mod Tool-a FREE 3D modeling and animation package that plugs right into Microsoft XNA Game Studio Express and Valve Half-Life 2.Īlso get the XSI ModTools Motor Update and Crosswalk v3.11 in the When performing a freeze transform, the normals on your polygonal object are not locked.
